Just a quick note to say: A couple of people have been a little confused as to why I started my worldbuilding with defining the player races, rather than by making a map or plotting a history.
I've decided I'm going to do it by first defining the societies that will have a major impact on the players, followed by the map to show the terrain that could support harmonius living between them. This will help concrete in my mind how I want the societies to interact which will lead naturally to determining what monsters are likely to be around, and snowballing to give ideas about quests and dungeons to be located on the map as well. But it starts by defining the home base, which needs people and people I am providing. History will be provoked, I suspect by features that crop up on the landscape as time goes by...
I could have started with any aspect really I guess, but it just made sense this way.
Sounds like my sort of approach to world building
ReplyDeleteYeah I thought that as I went back through your campaign world creation series. Glad we're on the same wavelength!
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